Crosshairs
CS2 Dot Crosshair: Codes, Settings and How to Make One
Copy EliGE and tN1R CS2 dot-style crosshair codes, compare a true center dot with tightly overlapping arms, and create your own readable dot.
Two pro CS2 dot-style crosshair codes
Players often use dot crosshair to describe both a true center dot and an extremely compact crosshair that looks like a dot. The examples below show the difference: EliGE enables the center-dot setting, while tN1R uses short arms and a tight negative gap without enabling center dot.
Copy a complete code, open CS2 Settings → Game → Crosshair → Share or Import, paste the code and select Import. A valid CS2 share code still begins with CSGO-.
EliGE pure dot
A cyan center dot with no visible arms and a one-pixel outline.
- Length
- 0
- Thickness
- 1.5
- Gap
- -5
- Center dot
- Yes
CSGO-dOQpZ-4KTTZ-AJGcH-TumAh-C5aYOtN1R compact dot-style crosshair
A compact green shape made with short, tightly overlapping arms rather than the center-dot setting.
- Length
- 1.5
- Thickness
- 1
- Gap
- -6
- Center dot
- No
CSGO-hUhd4-DFb63-F4522-UdQq7-CYTOGThe codes appear in EliGE's and tN1R's tracked crosshair histories. EliGE uses the center-dot setting; tN1R creates a similar compact shape with tightly overlapping arms.
Pure dot or dot with short arms
A pure dot removes the four crosshair arms and leaves only the center shape. It gives you an exact central reference, but a very small dot can disappear against detailed or similarly colored surfaces.
A dot-style crosshair with short arms keeps a little more shape around the center. tN1R's example uses length 1.5 and gap -6 with center dot disabled, causing the arms to overlap tightly and appear almost like a dot.
How to make your own CS2 dot crosshair
Open the CS2 crosshair generator and choose the Dot preset. Then use the steps below to make the dot readable at your own resolution instead of copying values blindly.
- Start with the Dot preset
This enables the center dot and removes the visible arms so you can judge the dot by itself.
- Adjust thickness
Increase thickness if the dot is too small to find quickly. Test against both bright and dark surfaces.
- Compare outline on and off
An outline improves contrast on mixed backgrounds but also makes the final dot look larger.
- Choose a clear color
Green and cyan are common starting points, but visibility on the maps and display you use matters more than popularity.
- Copy and test the commands
Paste the generated commands into the developer console, then play a practice session before making further changes.
Dot crosshair settings explained
Center dot turns the middle shape on. Length controls the four arms, so length 0 produces the pure-dot version. Thickness changes the size of the dot and arms. Gap moves any remaining arms toward or away from the center.
Outline adds a dark border and outline thickness controls its width. Alpha affects transparency. You can paste the complete command line into the developer console. A dot that looks sharp in the menu can still be hard to track during recoil, movement and bright utility effects, so always test it in a map.
cl_crosshairdot 1; cl_crosshairsize 0; cl_crosshairthickness 1.5; cl_crosshairgap -5; cl_crosshair_drawoutline 1cl_crosshairdot 1; cl_crosshairsize 1; cl_crosshairthickness 1; cl_crosshairgap -5; cl_crosshair_drawoutline 0Make a dot crosshair easier to see
Test the dot on light walls, dark corners, player models and during weapon spray. If it disappears, increase thickness, enable an outline or choose a color that contrasts with the maps you play most often.
Resolution also affects the apparent pixel size. A dot at 1280×960 can look different at native 1920×1080. Use the CS2 resolution guide to understand stretched, black bars and native scaling.
Fix a dot crosshair that looks wrong
Match the symptom to the likely cause before replacing the complete code.
- The dot is almost invisible
- Likely cause
It is too thin, too transparent or too close in color to the background.
What to doIncrease thickness, restore full alpha or enable a one-pixel outline.
- The dot looks like a small cross
- Likely cause
Crosshair length is above 0, so short arms remain visible around the center dot.
What to doSet length to 0 for a pure dot, or keep length 1 if you prefer the extra reference.
- The dot looks larger than the preview
- Likely cause
Your resolution, display scaling or outline differs from the reference setup.
What to doMatch the video mode first, then compare thickness and outline values rather than judging only from a screenshot.
- The code will not import
- Likely cause
Part of the CSGO- share code is missing or extra punctuation was copied.
What to doCopy the complete code again and follow the step-by-step crosshair import guide.
Frequently asked questions
What is a dot crosshair in CS2?
It is a crosshair with the center dot enabled and either no visible arms or very short arms around that dot.
How do I make a pure dot crosshair?
Enable Center dot, set crosshair length to 0, then adjust thickness, outline and color until the dot remains visible on different map surfaces.
Why does a CS2 dot crosshair code begin with CSGO-?
CS2 kept the CSGO- prefix for crosshair share codes. The prefix is normal and does not make the code exclusive to the older game.
Is a dot crosshair better for aiming?
Not universally. It provides an exact center reference, but some players track movement and recoil more easily with short crosshair arms.